Cette anthologie regroupe les ouvrages précédemment publiés sous les titres Le Necronomicon du nouveau millénaire, Les Liturgies du Necronomicon, Le Grimoire du nouveau millénaire et Le Livre de Marduk par Nabu, disponibles séparément. Cette présentation du Necronomicon est une série de textes antiques provenant du Proche-Orient ancien, principalement de l’ancienne Babylone, témoignant de l’évolution de la tradition dite Mardukite — un nom provenant de celui du dieu national de Babylone, Marduk, fils d’Enki.
Édité par Joshua Free. Traduit de l’anglais par David Zibert.
Liber-N+L+G+W
L’importance historique de cette tradition, et de son évolution à travers le temps et la géographie apporte, outre sa valeur pédagogique évidente, une véritable clé sur l’état actuel de l’existence humaine et sa prochaine évolution. Chacun de ces textes est agrémenté d’un commentaire initiatique de l’éditeur, Joshua Free, également directeur de l’Organisation de recherche Mardukite, qui cumule plus de 25 ans d’expérience dans l’étude et la pratique de la Grande Tradition à Mystères. Le résultat d’un voyage dans les sources undergrounds des mystères métaphysiques du Nouvel-Âge, Joshua Free est tombé sur ce qui semble être un courant pur vers les sources de la tradition babylonienne.
Édité par Joshua Free. Traduit de l’anglais par David Zibert.
Liber-N+L+G+W
Cet ouvrage fut conçu à l’origine afin de valider la reconstruction d’un mouvement « Mardukite », qui était en fait la base des clergés mystiques de l’ancienne Babylone et d’Égypte et qui est ensuite devenue la source d’un éventail diverse de traditions pratiques. Plus que cela, toutefois, le Necronomicon est dévoilé au public dans cette présente condition pieuse afin de donner une nouvelle fraîcheur concernant le livre dans la conscience humaine et qui n’est pas simplement voilée dans un moule d’horreur fantastique gothique. Les éléments de cette nature ne se trouvent pas dans le présent texte, qui fut préparé pour les prêtres et les prêtresses de cette tradition et non pas comme un grimoire de la voie de la main gauche servant à effrayer les amateurs qui, de toute façon, ne seront sans aucun doute aucunement capables de comprendre assez ces mystères pour être en mesure d’en abuser.
Édité par Joshua Free. Traduit de l’anglais par David Zibert.
Liber-N+L+G+W
Un « Necronomicon du nouveau millénaire » apportant un savoir pur et ancien concernant les sujets les plus chauds de notre époque et de toutes les époques, comme le divin, la création, les extra-terrestres, les humains, la religion, les traditions magiques panthéistes, les dimensions alternatives, les portails et la vie après la mort. Qu’est-ce qu’un chercheur peut désirer de plus?
Édité par Joshua Free. Traduit de l’anglais par David Zibert. Préparé pour publication by Amanda Shea.
ENTER THE SACRED TEMPLE OF BABYLON and join us on a quest to discover the secret knowledge known to the ancient priests, priestesses, magicians and seers of the Anunnaki god MARDUK in Mesopotamia—with a revolutionary new tool of mystic-styled personal exploration using the tarot. — a Mardukite Kickstarter debut!
Come and assist in support of the publishing, promotion and production of the world’s first complete guidebook and limited edition card set to concisely align tarot symbolism with a comprehensive review of the Anunnaki archetypes as they actually appear in ancient Babylonian Mardukite tradition! —and developed by the world renown Mardukite Research Organization (Mardukite Chamberlains) in commemoration of their 10th active year!
ANCIENT ARCHETYPES OF HUMAN CIVILIZATION actually originate in Mesopotamia—so, rather than take arbitrary themes and impose tarot symbolism, Joshua Free’s extensive background in esoteric knowledge and Anunnaki traditions allowed him to bridge these two aspects in an incredible new way, both historically authentic and mystically valid as a practical tool, perfect for modern “Mardukite neo-Babylonian spirituality.”
JOSHUA FREE SPENT 10 YEARS as Director of the “Mardukite Research Organization” collecting notes for a guide book titled “The Anunnaki Tarot: Consulting the Babylonian Oracle of Cosmic Wisdom” hoping to one day be partnered with a graphic artist that appreciated this realization of “The Anunnaki Tarot” and who could enhance specifically selected ancient specimens of Mesopotamian art for this project…
Enter: Kyra Kaos, a Mardukite alumni and graphic artist contributing all of the images that the guide book and our proposed limited edition physical major arcana tarot card deck that finally meets the specifications of my vision…and is ready for production and distribution to fellow Truth Seekers who are willing to assist us in making this dream a reality!
In addition to signed copies of the guide book we are publishing, our special Kickstarter campaign raises funds for the production and delivery of specially designed limited edition Anunnaki Tarot card sets available in velvet bags and/or hardshell leather-like cases that we are personally 14-karat gold leafing by hand to display the eight-pointed Anunnaki star sign. And what’s more, to distinguish this limited edition premiere, all card sets will include a numbered and signed Certificate of Authenticity to commemorate the priceless value of this beautifully designed kit among your collection.
Conflict. . . Unrest. . .
On earth as it is in heaven. . .
At the precipice of a planetary evolution, the world ends.
It always does.
Global tensions rise to unprecedented heights with the passing of each day. The bright future once wrought for mankind grows dark for the race as a whole. To it: arcane philosophy failed; ageless religion failed; humanistic ideals failed; and every magic spell and scientific formulae furthers sealing mortal man in his own self-made systematic prison, driving the coffin nail home—a single-track to travel upon furthering our journey into the downward spiral sending a world into inevitability. . .
. . .apocalypse
And this is my hope for the world, shared from the depth of my soul and joined in the voices of many self-honest truth seekers who have seen for themselves. . . renewal!
The mystics know; the children know; even the birds know – the world is ending. Of course, this does not imply the blatant physical, material and totalitarian destruction of humans (so let us not employ the same scare tactics of every evangelizing preacher under the sun), it is instead the ending of a human world.
Recorded legends on ancient tablets point toward an era of renewal that will give way to the fabled Golden Age, a Brave New World—a true new age. But this is no new idea at all, rather it is something predicted by the main tenets of every true spiritual path throughout history, differentiated solely by semantics and appearing as varied as opinions from the Second Coming of Christ to the the cosmic collapse of the material universe by some rift in space-time or even dark matter and black holes.
You can label and interpret, even sugarcoat, what is happening any way you like—the simple fact remains: There is an undeniable feeling shared throughout the collective human consciousness that something is about to happen—that something is happening—and yet it all seems to endlessly cycle back and forth in some determined fragile balance.
So what are we to do?
While the bungled confusion of the world plagues the mind with anxiety demons and victimization tendencies, the answer couldn’t be simpler: we must provoke the end of the world, in this case, through a massive paradigm shift, meaning the necessary return of the true spirituality. By this, I mean the original stuff; untainted; undefiled through time by the analytical minds and personal truths of men corrupted into systems—fragmented from the whole; never the tween shall meet;
thank you, call back later. It may seem like nothing new; but no, this time it is different.
In the wake of this self-honest planetary need for a Great Awakening, and on the cusp of a true new age, many “cults” have risen in recent past, loosely termed “pagan.” Yet, in all of their once revolutionary efforts marked upon human consciousness, what they have to offer is often really only a “turn of the wheel,” simply providing a different container for the same content, proving to us once again that humanity has not evolved much since the days of antiquity.
Understand we are not here to tell you what to think, raising our “Mardukite literature” to some new authoritarian heights, but we are offering critical information and data correction for your noggin so that you might self-honestly think for yourself. The emphasis here on self is not merely some glorification of individualism or newfangled ego-worship, but an affirmation that if we really want to change the world, we had better clean up and change our self first.
When each
human being takes the responsibility to grasp the self-honest realizations of who they are and where they come from, what the world is and how it was made, of the stuff dreams and stars are made of, the universe and everything—when the experience of all these things can be done honestly from self, then the race will see an end to the current melancholy, heinous nonsense that is happening and has been happening for quite some time—a condition that is actually anathema to the survival of the very creatures that keep these things the way they are!
The premises we use to chart a new world are simple enough:
• Every human being has the potential and responsibility to experience life in self-honesty.
• Every human being has the right and freedom to demand this of their existence.
• Every human being has to embrace some universal oneness in order to live in harmony with itself as a race of brethren; with the Earth as a base of homestead; and with the universe as a matrix of existence. Only then can humans experience true unity with all life, the universe and everything!
This is our true and destined existence.
But what has kept man from achieving these ends? Why is it that the shortcomings of humanity throughout history seem to keep repeating recursively? Why has everything failed? As with all else, we find that the answer is again quite simple:
because humans are forgetful.
We forget easily; we are often sad; we suffer; we lose sight. To regain anything meaningful for the present and any hope for the future, we must remember what once was, and fortunately for us, an order of some of the earliest mystics thought of just that—so they created cuneiform-writing.
GATES OF THE NECRONOMICONorTHE SUMERIAN LEGACY, as with the remaining “cycle” of literature produced by the “Mardukites,” is sure to present to you ideas of “history” and “magic” in ways you have never seen, or maybe even imagined before. The tradition that it represents does not deal in rudimentary hierarchical grimoires or the application of general hermetic principles upon some historical ethnocentric tradition. The “Mardukite” work runs much deeper than even this. It presents The System—the archetypal system—that has formed the basis for every mystery tradition to later emerge.
In other words: if you can correctly understand the means and motives of the mysteries and religion of Babylon and Sumer, you will correctly be able to interpret “history” and “magic” as a whole—whatever these words may mean to you. You will become privy to the beauty of the original efforts that have mostly deteriorated with time, probably attaining its lowest evolutionary depths in Christian-controlled medieval Europe – or even in the practices of modern day Jews and Muslims who use religion to shroud political reasons for killing one another. Even more important perhaps, you will become aware of what really happened in ancient Babylon, and understand whether or not it really was the right way to execute Divine Order, and why.
Indeed—the focal point of the modern Mardukite movement has never been about bringing back the verbatim “Babylonian paradigm” one-to-one, because this would only be the “turn of the wheel” again, and we’ve already grown dizzy and tired by such ventures. This time, it’s all about fixing what went wrong, actually fixing the problem of systems, the root of all problems really, at the core. When every individual takes up the Sword of Truth against the world, executing the acid test of self-honesty on reality, then no doubt a new, better, upgraded aeon will really begin for mankind. This, we call: New Babylon!
To those who also feel called to pursue this with us, we say:
WELCOME HOME!
“The Shades of the Druid Ancestors remain so long as they are remembered. The festival of SAMHAIN (on the eve of October 31) is a time of remembrance and to celebrate the Feast of the Dead.“ –Book of Pheryllt: Volume 2
The Rite of Summoning requires experience and authority in the Spirit World – and the altered states attained by Shamans who walk between the worlds freely. To summon the shade of a Druid Ancestor is to face death.
Conjure a circle in the place most sacred to the deity – a Protective Circle of Heads – Carved from the fruits of the Otherworld (be they Apples, Guords, Turnip, Squash and the New World Pympin/pumpkin). There should be nine carved heads, lighted and facing outward.
Herb, Flow’r and Tree is mixed with Mistletoe as an incense burned with Oak.
1 part WORMWOOD
2 parts GHOSTFLOW’R (DATURA)
3 parts YEW (or JUNIPER or CYPRESS)
When possible, use wood sacred to the Druidic Deities as provided in the following lists. These deities may also be called to aid in making contact with trees of the related energy. If the GHOSTFLOW’R is not available, BELLADONNA (Black Nightshade) may be substituted.
**NOTE** Many of the herbs listed in this blog are POISONOUS and should not be ingested.
THE DRUIDIC PANTHEON OF THE OGHAM
BRAN – “Raven” Blessed King, god of protection and power.
BELINOS – Sun god of fire, healing and inspiration.
BARINTHUS – the “Ferryman”, god of teaching and mystery.
LLEW – the “Many-Skilled” god of all crafts and trades.
LLYR – God of the sea, rain and waters.
LAIGHINOS – Teacher of battle skills.
NUDD – the “Cloud maker” god of weather, storms and seasons.
NUADA – Chieftain god of wealth, water, power and dominions.
NWYVRE – God of stars and planets.
FIONN – “Great Leader” god of architecture and strategy.
FFAGUS – Beech god of forgotten knowledge and lore.
FORMORIX – God of invention, under-sea and air travel.
SAMHANN – God of death, Guardian of the Otherworld Gate.
SUCELLUS – the “Good Striker” god of fighting and assassination.
SILVANUS – God of herbalism, plant lore and healing.
HAGFGAN – God of gems, precious stones and jewels.
HESUS – God of prophecy.
HEREMONIX – God of wells and underground rivers.
DAGDA – the “Good God” All Father and God of Druidism.
DIAN CECHT – Physician-Magician of the Tuatha d’Anu, god of healing.
DIS PATER – Roman god of Pluto (Jupiter).
TARANIS – the “Thunderer” who holds up the Empire of the Skies.
TIGERNONOS – God of hills, mountains and valleys.
TOUTORIX – “Ruler of the People”, the oldest god of war and power.
CERNUNNOS – the “Horned One” Lord of the Animals and Forests.
CROMM CRUAICH – the “Hidden One” God of Darkness and Death.
CAMULOS – the “Red God” of Mars, War and Blood.
MABON – the Divine Youth, god of music, poetry and beauty.
MATH – God of Shapeshifting and magic.
MYRDDIN – Sun God and keeper of Stonehenge.
GOVANNON – the “Divine Smith” god of metal handicraft.
GWYN AP NUDD – Otherworld Mound King, God of the Wild Hunt.
GRANNOS – Sun God of ritual burnings and corn.
PWYLL – God of Law, Justice and Cunning.
PARTHOLONUS – God of Masons, the Architect of the Faeries.
PRYDERI – Lord of Dyfed, God of adventure, travel and the open road.
RONANORIX – the “Twice Dead” God of death and old age.
RHONABWY – God of Dreams, the Unconscious Mind and prophecy.
RUADANOS – God of Crossroads and travel.
AMAETHON – God of agriculture.
ARAWN – the Otherworld King, God of hunting, hounds and the pursuit.
ALBIORIX – God of Poetry, Orchards and Streams.
OGMA – “Sun Face” God of Eloquence, literature and scribes.
OSSIAN – “Beautiful Youth” god of skills and swordsmanship.
OWEIN AP URIEN – God of leadership and war.
UATH MACH IMOMAN – “Son of Terror” God of Ancient Magic.
URIAS – God of Ancient Wisdom and Supreme Knowledge.
UAITHNE UMAI – God of pipes, harps and music.
EOCHAID OLLATHAR – “Great Horse Father” God of Animals.
ESUS – God of woodcutters and weaponry.
ETHNIU – God of Language and Speech.
ITH – God of Towers and Building.
IALONUS – Gaulish God of Cultivated Fields.
IORIX – God of Astronomy, Meteors and Space.
SUMMER’S END — SAMHAIN is an ancient “fire festival” of the Celts, Druids and Elves, observed on the evening of October 31st into the dawn of November. This festival was Christianized as “All Hallow Eve” and modernized to the familiar Halloween (All Hallow’s Evening).
(explains Joshua Free, in ARCANUM)
SAMHAIN, pronounced “sow-en,” literally marks “summer’s end,” just as BELTANE marks summer’s beginning in the most basic two-fold division of the wheel of the year – spiritually, the “light” and “dark” side of the year (although astronomically it is the solstices that are these annual turning points. SAMHAIN is considered a winter festival and marks the end of the harvest season. As a result, SAMHAIN shares the mystical (though not the astronomical) significance of the winter solstice celebration.
Recognition of the retreat of life on Earth, ancient pagans contemplated death during this time of year, especially regarding agricultural and animal food-sources, dining with ancestral spirits and family spirit guides.The annual sine wave of the veil of the Gate to the Outside is zeroed, just as at BELTANE, but during the SAMHAIN threshold, the portal is accessible from the Otherworld or Spirit Realm.
On SAMHAIN, spirits are thought to return to our world at will, manifesting for a single night. In consciousness, the SAMHAIN or modern HALLOWEEN festival became known as a time of necromancy, spiritism and death magic.
Needfire bonfires were constructed, called “Samhnagan” by the Celtic-Druids. Unlike other fire festivals, each family or household was expected to construct their own memorial bonfire, which always resulted in competitions to build the largest one.
HALLOWEEN customs of costume wearing, fruit carving (into skulls), bobbing for apples, the emphasis on the Spirit Realm and the variegated theme of witchcraft and sorcery are all reminiscent of the ancient European (Celtic Druid) SAMHAIN festival. The early Celtic Christian Church made it easy for converts to continue these spiritual observations by setting the dates of “All Soul’s Night” and “All Soul’s Day” (celebrations for discarnate entities, ancestors and saint guides) to coincide with the SAMHAIN festival.
These teachings relate to a niche established by Leilah Wendell and her interpretation of the “Azrael Tradition.” This archangelic energy current, related to the “Angel of Death” or “Grim Reaper,” possesses both alchemical and loving (passion) characteristics, according to Wendell, who has experienced intimate encounters with Azrael as consort (“incarnate lover.”) For her, necromancy is a means of understanding and connecting with death and learning how to embrace, not fear, this very natural energy.
PRACTICAL NECROMANTIC MAGIC allows the magician to develop a deep connection with universal “death energy.” This energetic vibration is found at funerals and wakes, in mortuaries and crematoriums – and naturally, at graveyards. Leilah Wendell recommends a “Death Watch,” spending a night alone in an “inhabited” crypt or mausoleum. Any workings of such a nature are, without permission, illegal. Be discreet and respectful if you plan to undertake such. Another more basic option is to simply spend a night “sleeping” in an open graveyard – an activity that will increase sensitivity to “spirits” and “death.“
SAMHAIN IN IRISH HISTORY & MYTHOLOGY
(from wikipedia)
Irish mythology tells us that SAMHAIN was one of the four seasonal festivals of the year. The 10th-century tale Tochmarc Emire (‘The Wooing of Emer’) lists SAMHAIN as the first of these four “quarter days“.
In the tale Serglige Con Culainn (‘Cúchulainn’s Sickbed’), it is said that the festival of the Ulaid at SAMHAIN lasted a week: SAMHAIN itself, and the three days before and after. They would gather on the Plain of Muirthemni where there would be meetings, games, and feasting. The tales suggest that alcohol was part of the feast, and it is noteworthy that every tale that features drunkenness is said to take place at SAMHAIN.
According to Irish mythology, SAMHAIN (like BELTANE) was a time when the ‘doorways’ to the Otherworld opened, allowing supernatural beings and the souls of the dead to come into our world; but while BELTANE was a summer festival for the living, SAMHAIN “was essentially a festival for the dead“.
The Boyhood Deeds of Fionn says that the sídhe (fairy mounds or portals to the Otherworld) “were always open at SAMHAIN“. In that tale, Aillen emerges from the Otherworld each SAMHAIN and burns Tara after lulling everyone to sleep. One SAMHAIN, the young Fionn Mac Cumhaill is able to stay awake and slays Aillen, and is made leader of the Fianna.